So last post was a long-winded definition of a concept that i think anyone who's played a game before is naturally familiar with. Find and Choose, random and determined, order and chaos, however you want to describe it, there it is. I also mentioned that Choose is the 800lb gorilla menacing my thoughts whenever playing, designing, or philosophizing about games. This post, i'm going to turn the gorilla outwards and let him menace you. I've made peace with him, hopefully you can, too.